Breaking Down Dino Stats

 

Introduction

On this page we'll go over some of the things that influence a creatures stats and how they effect you

 

Stats

 

  • Every creature in each of your parks has 3 stats, health, attack damage and ferocity

  • Health is shown as a red drop of blood

  • Attack strength has 3 claw marks.

  • Ferocity represents a dinos overall performance but its not a number you should rely on

  • The stats are a beneficial tool.... SO USE THEM! 

Ferocity

Ferocity is an overall rating of your creatures. The ferocity stat favors health far more than it favors attack damage and is therefore a poor representation of a dinos full capability. With the exception of the T-Rex, the creatures that do the highest amounts of damage don't have the highest ferocity. Megalodon and Colossal Squid are the 2 strongest attackers in the aquatic park, but they rank 11h and 12th in terms of ferocity. Health and attack damage are both important in the tournaments, but ferocity is not as important as you might think. Winning when your at a disadvantage of 600 ferocity isn't that difficult if you prepare yourself properly and have a good strategy. 

What is an attack:health ratio?

Lets define what an Attack:Health Ratio is. Its the ratio, or amount, of attack damage that a creature does in comparison to the creatures amount of health. 

 

For example:

☆ A fully evolved T-Rex does 3888 attack damage and it has 8400 health

☆ So its attack:health ratio is determined by dividing its attack by its health, 3888 ÷ 8400 = .46285714 or .46 rounded down

☆ As a ratio, the math seen above becomes .46:1

☆ .46:1 means that for every 1 point of health, the tyrannosaurus does .46 attack damage

 

NOTE: Because the patterns in the creatures Ludia has designed are much easier to see when ALL mathematical results are rounded up or down to the hundredth decimal (second digit to the right of the decimal point), all ratios displayed on this site are rounded in this way. 

Breaking down the stats

The easiest way to explain how different things influence the stats is to show you some examples. Lets take a look at 3 aquatic creatures. 1 gold, 1 silver, 1 bronze and all with around 325 ferocity

 

Ratios 4

 

The attack:health ratios are as follows: Hybodus = .46:1  Leptocleidus = .46:1 Leedsichthys = .59:1

So how do these ratios make a difference? Lets take a look at the stats for these same 3 creatures...

NOTE: This example also shows how ferocity is a meaningless number

 

Ratios 3

Keeping in mind that all 3 creatures have nearly identical ferocity levels, look at the stats above and decide which creature you think would do better in battle. Would it be the Bronze, Silver or Gold? Obviously, the bronze Leedsichthys would destroy the other two. Note that the silver and gold tier creatures both have an attack:health ratio of .46:1 and a ferocity of 325. The silver creature, however has stronger stats. This tells us that the tier (bronze, silver or gold) of a creature also has an effect on its stats. 


 

Lets look at another example. Now we'll look at 4 different Jurassic creatures with comperable ferocitys. Just for grins, I've included both the T-Rex and the Spinosaurus in this example.

 

Ratios 1

 

Lets break down these stats a little bit. Note the T-Rex, a gold tier creature, is the weakest of the bunch and not by just a little. The T-Rex is at a huge disadvantage. Also note the 3 bronze tier creatures. All have comperable ferocitys. But the Parasaurolophus, with an attack:health ratio of .59:1, has a weaker attack than Compsognathus and Spinosaurus whos attack:health ratios are .76:1 & .75:1.


Lets see one more example, this one again showing us how the tier level (gold, silver or bronze) of a creature influences its stats:

Ratios 2

 

These 3 creatures have identical ferocitys of 50. The Camarasaurus, who has the lowest attack:health ratio, is the weakest of the bunch. Now look at the stats of the Ankylosaurus and Pterodactyus. Notice how the Ankylosaurus is stronger, but the Pterodactylus has a slightly higher attack:health ratio. This again shows us how a creatures tier level (gold, silver or bronze) influences its stats.   

The Tyrannosaurus Rex

TrexFor those who have a TRex or have faced it in tournaments, it quickly becomes obvious that it is overpowered. Its got the strongest regular attack in the game, maxing out at 3888. Fact is that between all 3 parks, the T-Rex is the only creature that has BOTH an attack:health ratio of .46:1 AND a ferocity level higher than that of all the "meatshield" creatures (creatures with a .32:1 ratio). Ludia essentially made the trex a sweeper, but unlike any other creature in the game, this particular sweeper has more health than all the meatshields, hince its overwhelming strength. 

 

WARNING: To those at lower levels, its in your best interest to hold off on the purchase of a TRex until you rank up a little. I can't say when you should buy it. I can say that time after time I have been told that simply by purchasing a TRex, it scales up tournament opponents to the point where people suddenly find it very difficult to win. So buy the TRex at your own risk. Its an awesome addition to any park, but it is capable of harming your ability to win tournaments if your not careful.  

A few key points to remember

•  Generally speaking, the higher a creatures max ferocity is, the lower its attack:health ratio will be

•  2 creatures of equal ferocity can have completely different stats

• If you have 3 creatures of equal ferocity, 1 gold, 1silver & 1 bronze... the bronze creature will be stronger than the other two.

• For those playing at lower levels, a bronze creature is better to use than a silver or gold creature of equal ferocity. A silver creature is better to use than a gold creature of equal ferocity.

• For those playing at higher levels, its best to use 2 "meatshields" & a single "sweeper". A "meatshield" is a creature with an attack ratio of .32:1 and a "sweeper" has a ratio of .46:1

This page has been expanded to include more information,  click here to see more

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